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Game Engine
12-15-2011, 04:52 PM,
#3
RE: Game Engine
Your comments are worth more than two cents Larry.
The appearance some years ago of the "bathtub navy" as I called it at the time, with the non-submarine submarine, the sad disabled battleship (damage control, anybody??), etc...best it just fades away.
CS is able to utilise some waterborne units such as landing craft with acceptable accuracy. NGS is fine with Off Board Arty. Maybe some limited patrol craft can be done.
The idea of trying to run air-to-air combat without the benefit of the dimension of altitude remains bizarre. Visibility over land is controlled by the terrain, and if over the sea is all round, all upwards , all downwards all 360 degrees..totally unrealistic. No clouds, no sun. No range/endurance limitations. No need to RTB for fuel, bombs and bullets. The game just can't do it, and we should accept that.
It can simulate, in a very limited way, on-map aviation such as spotters and helos. Remember DG-VN. But also remember that in SVN the only opposition was the little people's AA (and that was frightening enough.) In CS you can't fly at 1500' (which was pretty safe against SA fire). You can't fly your Phantom at 45000' which should keep you well above any AA gun I ever heard of. A good example of the limits of CS in the air is the fact that an on map aircraft cannot overfly an enemy hex.
With good design and management, it is possible, I believe, to do a reasonable simulation of helo warfare. In a sense, most helos were, in Vietnam, trucks . On the water, we can probably do patrol craft.
But let's forget about doing aircraft carriers, submarines, battleships, cruisers and most air combat. CS can't do it. It's a land warfare game.
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Messages In This Thread
Game Engine - by Troll - 12-15-2011, 09:05 AM
RE: Game Engine - by Larry Reese - 12-15-2011, 01:59 PM
RE: Game Engine - by K K Rossokolski - 12-15-2011, 04:52 PM

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