RE: Features you'd like to see with SB
Multi level buildings.
Co ordinated assualts from more than one hex as mentioned. Though I understand it's turn based and if you do one assault first then the other next it's supposed to have happened at the same time I'm sure the casualty figures don't represent that.
To be able to stand up from being prone when in a building without the possibilty of being spotted. Infact you should be able to move within a building without being spotted. O just to be able to satnd up from probne when say in a treeline (As I expect a soldier would stand up satnding behind a tree). Can't remember if this is already the case but if you are spotted and go prone say in bulding you should no longer be spotted.
Actual ammo levels (no longer abstract). The effectiveness drop to represent low ammo is a bugbear of mine, HMG42 fires at a squad 400 metres away who are on a road and gets no kills due to low effectiveness. With RoF settings and ammo levels I could have just fired of the last of the ammo and got some kills instead of the gun being pretty worthless.
Ability to choose RoF of gun\cannon etc (Goes hand in hand with ammo levels).
Ability for squad to crouch, be useful say when behind a wall to stay out of sight.
Improved tank data (I do understand thats for the new game series, however I prefer Infantry games and it would be nice if the armour was improved just a little bit).
Random AI setup start of scenario, or at least maybe three of four different set ups that are chosen randomly.
Be able to place pill boxes\wire\obstacles etc and troops at start of scenario.
Ammo dumps\carriers for longer scenarios. rememeber that Stalingrad scenario that needed an umpire. Love to be able to play that huge scenario if the changes to the game would allow it. This change is one thats needed. As well as a trickle of reinforcements to squads.
Crew to abandon vehicle.
Improved AI on attack.
Snipers or individual soldiers as mentioned to be able to move one hex at a time say across a wheatfield without the possibilty of being spotted even in LOS (though the nearer you get the more chance of being spotted, it should also be possible to sneak and plant demo charges etc without being seen on say a pillbox\bunker).
Ability to breakdown\reform a squad (again handy if you want to try and infiltrate under cover one soldier with say a stachel charge towards bunker\pillbox, think Normandy beach landings).
I remember playing a scenario in ES where tanks would just roll over my men and kill the lot of them, not sure if this has been changed yet. Hope it has as it was a slaughter and very frustrating. A tank entering a hex with Infantry should say maybe kill one or two but have a massive possibilty of being immobilsed if not destroyed by gung ho soldats.
A more dynamic campaign system (A great campaign system would bring in new players).
As mentioned ability to set range of hex for hold fire, great for ambush during Op's turn. At the mintue it's guess work when to click hold fire off. Hold fire for ambush when you time it right can be a huge success.
All the above I know are pipe dreams. Though if implimented I feel would add so much to the game.
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