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RS: Sorrow on Saipan - Note to Test Players
12-29-2011, 12:42 AM, (This post was last modified: 12-29-2011, 06:27 AM by Kool Kat.)
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RS: Sorrow on Saipan - Note to Test Players
Gents: :smoke:

Folks who are play testing my Rising Sun scenario - "Sorrow on Saipan" - please note the following testing tips:

* Utilize the "Rotate map" function found in the game menu. It is useful to keep it in the default setting when playing as the Japanese... and to "rotate" the map when playing as the Americans. It is the only way to appreciate, and view the varied terrain hex contours and elevations.

* Japanese player needs to utilize unorthodox tactics as the defender. Try to keep majority of troops out of the LOS / LOF of the advancing American Marines for as long as possible - to avoid the devastating 14 inch guns (off board artillery) of the supporting battleships - the Tennessee and California. Look for opportunities to attack, disrupt, and ambush - employ an "aggressive" defense. Understand that a delay of 1-2 turns in the American time table can be as adventitious as an unit strength reduction... because of the short scenario time length and the American's need to capture all Hill 500 VP's to secure a Major Allied Victory. Also note that the Japanese side is more challenging and difficult to play successfully.

Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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RS: Sorrow on Saipan - Note to Test Players - by Kool Kat - 12-29-2011, 12:42 AM

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