(12-27-2011, 01:09 PM)Volcano Man Wrote: Actually, no, the wholesale destruction of the units occurs outside of the scope of this game, as far as I can tell anyway. The destruction of all the allied units occurred mostly at the strategic level when the Germans cut off the allied armies by slicing across to the Pas de Calais. After that point the result was a forgone conclusion. The actual total and complete destruction is not modeled in the scope of the F40 campaign, so this is where the objectives come in and why they are stressed. F40 assumes that you must quickly advance across and capture the objectives to cut off the allied armies in Belgium, thereby destroying all the units by default from isolating them, as was historically the case. If you can figure out a way to represent this some other way (in the scope of what we have to work with in the game engine without actually requiring the Germans to hunt down and kill every unit on the map) then I am sure everyone would like to hear it. ;)
You're wrong, the wholesale destruction of the allied armies is modeled into the game albeit indirectly. One of the characteristics is that it is very, very easy to deal with cut off and surrounded units. These die quickly and easily.
It is in fact far too easy to deal with cutoff units. Historically units often held out for days before giving in. Even Italians and Rumanians during the russian campaigns of the winter of 42/43.
On the other hand, historically some units simply melted away when cut off and all the attacker needed to do is count prisoners. The game deals with this by dealing with every unit as if it's the average between these two: the unit will stay together and resist but not very long and not very effectively.
Yes, you have to chase down every unit but the aggregate time spend on this by the attacker is still in the same order of magnitude. In the game most of the units will then spend some of the time dealing with cutoffs while historically some of the units spend most of their time doing this.
Off course one can argue about the balance, whether the game mechanic manages to catch the right average. Personally I believe it is too easy in the game to police up the cutoff's. I wouldn't mind seeing the surrender percentage for surrounded defenders when losing an assault go down a bit.
Narwan