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Bug in optional rules?
12-29-2011, 01:58 PM,
#7
RE: Bug in optional rules?
FWIW, It appears the copious amount of Carpet Bombers the Axis has in the _Alt F40 games is to offset the mobility the Allies have from the rail network. IIRC, that was one of the justifications. Also, VM felt that the level bombers could not precisely strike a single unit in a stack, even though the Germans did use the level bombers in the game that way in F40 with very low level attacks, not high level attacks. CB units should miss a column on a road and deliver their payloads into the county side on either side o a road now an then. If every Axis CB strike is hitting a target like Davey Crocket... then you have other problems.

The good news is the Allied air force should have the same capability, though more limited with less squadrons. Try to determine when the Axis is mounting up the artillery to continue the advance. If you catch some batteries on the move (in the _alt versions this is easier since the higher terrain movement costs cause artillery to keep near the roads) then your own CBs can deliver some payback. Forget going after armor in travel mode, unless it is stacked with a juicier target you can not pass up. Columns of infantry, motorized or foot, are good secondary targets if your Allied air recon does not find any artillery to chew on.

Just think in terms of a full day and choose the turn, sector etc for your Allied air recon carefully. Sometimes you get lucky. Failures will teach you the German player's habits until you are successful.

BTW, do not use the most obvious routes for your released troops or the reinforcements. If your opponent has just too good of intel from those fifth columnists (a copy of the game <GRIN>) and hits your guys the next Axis turn after release or entry on board, then ask if he will allow a turn or two after a unit releases or enters to "get lost" making a little harder for the Axis to pulverize Allied reinforcements.
Certain transit hubs in the road and rail network should never have an Allied unit near them at the end of your turn. Just a fact of life in the _alt version of F40.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
Bug in optional rules? - by Narwan - 12-29-2011, 01:22 AM
RE: Bug in optional rules? - by JDR Dragoon - 12-29-2011, 02:33 AM
RE: Bug in optional rules? - by Narwan - 12-29-2011, 03:39 AM
RE: Bug in optional rules? - by Ricky B - 12-29-2011, 04:47 AM
RE: Bug in optional rules? - by Bushido - 12-29-2011, 06:23 AM
RE: Bug in optional rules? - by jonnymacbrown - 12-29-2011, 06:27 AM
RE: Bug in optional rules? - by Dog Soldier - 12-29-2011, 01:58 PM
RE: Bug in optional rules? - by jonnymacbrown - 12-29-2011, 02:23 PM
RE: Bug in optional rules? - by Ricky B - 12-29-2011, 02:11 PM
RE: Bug in optional rules? - by Dog Soldier - 12-31-2011, 04:33 PM
RE: Bug in optional rules? - by jonnymacbrown - 12-31-2011, 05:27 PM
RE: Bug in optional rules? - by alaric99x - 12-31-2011, 05:46 PM
RE: Bug in optional rules? - by jonnymacbrown - 12-31-2011, 05:56 PM
RE: Bug in optional rules? - by alaric99x - 12-31-2011, 06:08 PM
RE: Bug in optional rules? - by jonnymacbrown - 12-31-2011, 06:58 PM
RE: Bug in optional rules? - by Ricky B - 01-01-2012, 01:39 AM
RE: Bug in optional rules? - by Marquo - 01-02-2012, 02:07 AM
RE: Bug in optional rules? - by jonnymacbrown - 01-02-2012, 04:07 PM
RE: Bug in optional rules? - by Volcano Man - 01-03-2012, 03:32 PM
RE: Bug in optional rules? - by jonnymacbrown - 01-03-2012, 04:03 PM
RE: Bug in optional rules? - by alaric99x - 01-03-2012, 03:49 PM
RE: Bug in optional rules? - by Volcano Man - 01-03-2012, 04:24 PM
RE: Bug in optional rules? - by alaric99x - 01-03-2012, 05:04 PM
RE: Bug in optional rules? - by Dog Soldier - 01-05-2012, 06:47 PM
RE: Bug in optional rules? - by jonnymacbrown - 01-05-2012, 06:58 PM

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