(12-29-2011, 10:45 PM)Warhorse Wrote: This version, since it is using the current RS engine does, unfortunately only use 12 levels. Interestingly enough, one day a year or maybe a couple ago now, I was tinkering with a map, and extended the characters in numerical order of sequence for the levels, and did get some levels in the 20's, and did a negative value also! However, the BMP's only go to 12 (no big deal, have the new ones), but since the map coding is random each map for terrain and elevation, you can't always get that result! Also never tested it to see if the LOS and modifiers worked, interesting none-the-less though.
Mike
Yes I know this workaround. A way to do it would be to make the highest sections of the map FIRST, using a certain number of elevation levels, 1-6 for example. When that is done you can do a "search and replace" in the map file with the proper characters, where level 1 then becomes 13, 2 becomes 14 etc. The lower levels (1-12) can be done afterwards using the map editor as normal.
LOS etc seems to work, I think we already tested that in MW, just before the 18 level map editor was programmed.
Huib