Newbie RV questions
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01-04-2012, 03:46 AM,
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gabeeg
Man without a plan
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Posts: 263
Joined: Jan 2010
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RE: Newbie RV questions
See below:
(01-03-2012, 03:02 PM)Richie61 Wrote: 1) Does the number in the "cross" mean the causalities suffered?
I sometimes see them hit where a unit isn't, but I see a number showup.
I am guessing it is the effect of the radius blast.
Yep that is the effect of the blast radius.
2) Upper left corner unit. Does the "H" stand for "Heavy gun or equipment"?
Yes, the 'H' would indicate a heavy weapon.
3) Is there a "key" to give you an idea of the amount of damage you could
inflict on a unit before you shot? Like a percent to hit etc...?
Nope, no key...but you can get an idea by looking at the distance modifiers, effectiveness of the firing unit, moral modifiers, terrain modifiers, armor modifier, etc. :) (you will develop a feel for it over time...unless you want to spend most of your time working out the math). Take a look at JZ's site, there is lots of good info there: http://sites.google.com/site/jzs-place/j...lculations
4) How do you figure out how much travel points you could be using to
move into or thru a hex? The manual tell you to use "F2", but then do I
need to manually figure out in my head what it is going to take to get from
A to B hexes?
Yes, you need to manually figure it out. You look at the parameter data for the scenario to see movement costs based on terrain...it is not always the same! This is not so bad though and unlike combat results it can be figured in your head easily enough. It is also one of those things you develop a feel for.
I am just trying to figure it out. I move an armor unit to flank a Russian attack, but I created a hill and didn't have enough points left to face them
and got smoked :conf:
You will probably get better more complete answers from our SB vets, this is just my two cents. JZ's site has a lot of good nuts and bolts under the hood info...
TIA
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RE: Newbie RV questions - by gabeeg - 01-04-2012, 03:46 AM
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