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CS AI
01-07-2012, 05:52 AM,
#1
CS AI
Hi folks, just having a look at the scenario I made for Mike's Korean War mod. It's been 5 years since I wrote a scenario for CS and I never bothered much about the AI as it always seemed fairly poor - so I made scenarios for human v human play. Looking at it afresh after making scenarios for another game it seems that Talonsoft and Matrix might have missed a trick here.

Surely the global and individual Op fire settings could be set for the AI and human player at the scenario design stage rather than having to wait for the scenario to start? I would think it would help the AI immeasurably - and the human player could change his settings once the game is underway.

Another big improvement would be a similar method to instruct the AI to
have certain units hold a position at all costs (at least until forced to retreat). If a unit doesn't have this order it follows the scenario mission type as usual.

For more complexity units like indirect fire or HQ types would be less likely to move unless certain conditions are met. A bit late in the day for this I know.

Sorry if this has been discussed before - I have been away for some time!

Cheers, Chris




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Messages In This Thread
CS AI - by Hobbes - 01-07-2012, 05:52 AM
RE: CS AI - by Kool Kat - 01-08-2012, 03:58 AM
RE: CS AI - by Hobbes - 01-08-2012, 04:05 AM
RE: CS AI - by Larry Reese - 01-08-2012, 06:04 AM
RE: CS AI - by Huib Versloot - 01-08-2012, 06:25 AM
RE: CS AI - by Hobbes - 01-08-2012, 06:47 AM

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