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CS AI
01-08-2012, 06:04 AM,
#4
RE: CS AI
You can get around the AI's limitations in my opinion, at least to an extent, with some clever scenario drafting, but then, in the end, look at how old the system is and how difficult it is to actually program a convincing AI for any game. The sheer number of random variables in this game make the task almost incredibly daunting, or not impossible without major resources to commit to such development (at least in my opinion) and I just don't see anyone making that kind of commitment.

I never played it, but years ago there was a Midway game (if I remember correctly, I know it was naval warfare in the pacific) where the AI actually used different human programed strategies and attack plans based on your selected difficulty level (of course, re-playablity was pretty limited once you'd figured out what the strategy was for each level, but still a novel idea and interesting take on defeating AI limitations. Must have resembled a huge decision tree to my way of thinking.

Anyway, just rambling.

LR
If you run, you'll only die tired.

One hand on the wheel, and one in the flame,
One foot on the gas, and one in the grave.
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Messages In This Thread
CS AI - by Hobbes - 01-07-2012, 05:52 AM
RE: CS AI - by Kool Kat - 01-08-2012, 03:58 AM
RE: CS AI - by Hobbes - 01-08-2012, 04:05 AM
RE: CS AI - by Larry Reese - 01-08-2012, 06:04 AM
RE: CS AI - by Huib Versloot - 01-08-2012, 06:25 AM
RE: CS AI - by Hobbes - 01-08-2012, 06:47 AM

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