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CS AI
01-08-2012, 06:47 AM,
#6
RE: CS AI
Interesting post Huib. I never thought about playing around with the placement of objectives with the AI in mind. A problem with fixing units in place for the AI is that it would cause problems if a human player took that side. I suppose a scenario could be made for human v human and a second version for play v AI - just to fix certain units (a fix if controlled by AI parameter would be good).

The few scenarios I have made have periods where a side should defend and periods when it should attack - the worst sort of scenarios for an AI opponent. (but also easily improved if it were possible to change the mission type during the game - even better with a slight random factor).

The shame is that they didn't have to spend ages improving the actual intelligence of the AI - they just needed to give scenario designers a few simple options to help the AI.
Cheers, Chris



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Messages In This Thread
CS AI - by Hobbes - 01-07-2012, 05:52 AM
RE: CS AI - by Kool Kat - 01-08-2012, 03:58 AM
RE: CS AI - by Hobbes - 01-08-2012, 04:05 AM
RE: CS AI - by Larry Reese - 01-08-2012, 06:04 AM
RE: CS AI - by Huib Versloot - 01-08-2012, 06:25 AM
RE: CS AI - by Hobbes - 01-08-2012, 06:47 AM

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