RE: A map of beauty is...
For the scenarios I have made for CS and the AGEOD WiA games I spend far longer testing than creating the scenario. Maybe a H2H process is the way to go in order to get more scenarios out there. I just find it very difficult to release scenarios until I am very happy with the balance and playability - with AGEOD games there is the added problem of finding script bugs.
Also the method of rating scenarios here is a great way of understanding how balanced a scenario is for PBEM - although I doubt many designers ever go back to rebalance a scenario if the ratings show it to be too one sided. Anyone ever do that?
Cheers, Chris
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