RE: A map of beauty is...
I have had little faith in the H2H process in the past. My prime object is to get the history right, and I put a lot of effort into this. I have taken offence to be criticised by someone who clearly has no idea what he is talking about. I recall also that years ago it was deemed acceptable for boot campers to play as testers. No thank you.
That said, it is clear that new management is working hard to get H2H right, and I congratulate Mike for what he has achieved. The major problem, perhaps insoluble, is testing of big and long scens. One of the great advances for our old game is the effect of increasing computer power..once a BN/Bde size game, we can now do Army groups. And some huge maps..... I am slowly working on a Gazala map with 320000 hexes to fill. About 140k to go.
How does one test such a game when (if?) it's finished?
Enough of the ramblings. I just posted a little Korea scen in H2H. Night, the Greek battalion holding a hill against a PLA regiment.
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