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RS Sorrow on Saipan - Design Notes
01-21-2012, 05:09 AM,
#9
RE: RS Sorrow on Saipan - Design Notes
(01-21-2012, 04:44 AM)Kool Kat Wrote:
(01-21-2012, 03:22 AM)Huib Versloot Wrote: We're around turn 6. No issues so far. Although I personally think it would be better to play with EA "on", but let's wait till we finish it.

Sounds good!

I've toyed with the idea of EA = ON... but it also goes both ways? Idea2

The American Marines... once they get into entrenched positions in heavy jungle terrain... are nearly impervious to any damage (strength reductions or dispersions ) by the the Japanese... and that's playing with EA = OFF! Yikes

Toggle EA = ON... and those tough American Marines become "super bad" tough! Yikes Yikes

Yeah well a counter assault is something I can only dream of at the moment (I am Japanese). I don't play much RS, so maybe it's me but the Japanese weaponry seems so inferior, even at close range. Perhaps the defense factor of the marines is very high? Haven't checked.
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Messages In This Thread
RS Sorrow on Saipan - Design Notes - by Kool Kat - 01-16-2012, 10:25 PM
RE: RS Sorrow on Saipan - Design Notes - by Huib Versloot - 01-21-2012, 05:09 AM

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