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RS Sorrow on Saipan - Design Notes
01-21-2012, 06:38 AM,
#13
RE: RS Sorrow on Saipan - Design Notes
(01-21-2012, 06:20 AM)Kool Kat Wrote: Marine platoon = Defense 9 and Morale 7

Japanese infantry platoon = Defense 7 and Morale 8

Japanese MG platoon = Defense 5 and Morale 8


One of the primary reasons for adding an engineer company in the Japanese OOB... was to help offset (or attempt to offset?) the defense strength superiority of the American Marines... and to provide some decent anti-tank capability.

The American Marine high defense strength + morale and 14 inch naval artillery... is a devastating combo against the Japanese. Yikes

The proposal to place 80mm dual purpose guns firing direct from bunkers... is so the Japanese have opportunity to extract "some" damage from the advancing Americans... who must move through open terrain... before the Marines get in close among the entrenchments and heavy jungle cover.

I believe these dual purpose guns may be able to survive 1-3 turns firing direct from bunkers... maybe longer if I look toward reducing naval bombardment strength? Idea2

This scenario... by far... has been the toughest one I've ever developed to get the balance correct! Whip

Yes I understand the reasoning. I don't have a unit viewer on this PC (which is the easiest way for me to see the capabilities of the units). I was looking in the org editor if there was a more powerful Jap MG. The standard one seems to be effective no further than 2 hexes. Unfortunately I'm very unfamiliar with RS, that will show in the result and limit my advice on the design somewhat.
However my game is still going and not yet decided Mortar
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Messages In This Thread
RS Sorrow on Saipan - Design Notes - by Kool Kat - 01-16-2012, 10:25 PM
RE: RS Sorrow on Saipan - Design Notes - by Huib Versloot - 01-21-2012, 06:38 AM

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