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RS Sorrow on Saipan - Design Notes
01-21-2012, 08:23 AM, (This post was last modified: 01-21-2012, 08:34 AM by Huib Versloot.)
#15
RE: RS Sorrow on Saipan - Design Notes
(01-21-2012, 07:49 AM)Herr Straßen Läufer Wrote: EA may be the only help for the Japanese. Couple EA with moving the pillboxes to hidden might be best. But, once spotted, a couple rounds of naval gunfire would be likely to disrupt and destroy units (even in the pillboxes).

Cheers2

HSL

What might be a good idea for Mike to do is to place the Naval Guns so far away that the top of the hill is the maximum range, and that they can't hit the reverse slope (which ofcourse they couldn't in reality, due to the trajectory of the shells, unless they moved around the island, but artillery support while firing towards your own troops seems unlikely to me).
It's something one needs to do in a text editor, as the range of the guns is so great that it doesn't fit on the off board arty screen Yikes2

edit: on this map 25, -77 would be a good spot for the off board artillery.

Huib
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Messages In This Thread
RS Sorrow on Saipan - Design Notes - by Kool Kat - 01-16-2012, 10:25 PM
RE: RS Sorrow on Saipan - Design Notes - by Huib Versloot - 01-21-2012, 08:23 AM

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