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RS Sorrow on Saipan - Design Notes
01-21-2012, 10:58 AM, (This post was last modified: 01-21-2012, 11:52 AM by Kool Kat.)
#16
RE: RS Sorrow on Saipan - Design Notes
(01-21-2012, 08:23 AM)Huib Versloot Wrote: What might be a good idea for Mike to do is to place the Naval Guns so far away that the top of the hill is the maximum range, and that they can't hit the reverse slope (which of course they couldn't in reality, due to the trajectory of the shells, unless they moved around the island, but artillery support while firing towards your own troops seems unlikely to me).
It's something one needs to do in a text editor, as the range of the guns is so great that it doesn't fit on the off board arty screen Yikes2

edit: on this map 25, -77 would be a good spot for the off board artillery.

Huib

Huib - I really like this idea! Big Grin

Couple the above change... with the 80mm dual purpose guns firing direct in bunkers (bunkers located on the reverse slopes)... and maybe EA = ON... could achieve the elusive balance? Idea2

Also, I've updated the proposed 1.3 version changes (Post #3)

Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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RS Sorrow on Saipan - Design Notes - by Kool Kat - 01-16-2012, 10:25 PM
RE: RS Sorrow on Saipan - Design Notes - by Kool Kat - 01-21-2012, 10:58 AM

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