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RS Sorrow on Saipan - Design Notes
01-21-2012, 07:51 PM, (This post was last modified: 01-21-2012, 07:57 PM by Huib Versloot.)
#17
RE: RS Sorrow on Saipan - Design Notes
(01-21-2012, 10:58 AM)Kool Kat Wrote: Huib - I really like this idea! Big Grin

Couple the above change... with the 80mm dual purpose guns firing direct in bunkers (bunkers located on the reverse slopes)... and maybe EA = ON... could achieve the elusive balance? Idea2

Also, I've updated the proposed 1.3 version changes (Post #3)

This way you can play a little with the naval guns. You can put them all at 25,-77 or spread the ships a bit, so others can hit the right and left side of the hill. The 80mm guns might be a good idea as well (or better MGs if they exist), but I have to say that in my game as Japanese I achieved most of my succes with the 75mm guns and repulsing the attack on those guns. Were at turn 10 and I lost the hill and Ashley is just at a minor victory now.

ps. with EA "on" a few more turns allocated than 12 may be necessary, maybe not.

Huib
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Messages In This Thread
RS Sorrow on Saipan - Design Notes - by Kool Kat - 01-16-2012, 10:25 PM
RE: RS Sorrow on Saipan - Design Notes - by Huib Versloot - 01-21-2012, 07:51 PM

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