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Troubled ferrying infantry ...
01-23-2012, 05:41 AM, (This post was last modified: 01-23-2012, 05:42 AM by jonnymacbrown.)
#12
RE: Troubled ferrying infantry ...
(01-22-2012, 12:42 PM)Ricky B Wrote: For a full hex river, assuming that is the crossing in question, the engineer must first spend a specific amount of time, set in the pdt. Let's say 10 turns, I think it might be that for Korsun. Then after the 10 turns, a check is made each turn based on the normal percentage odds, again set in the PDT, as with bridging a hexside river. Quality and size adjust this percentage chance, I believe. All in the manual for full details, jonny.

Rick

The reason I'm asking is because in rubble clearing an E unit may work for days to no avail. The time spent doesn't seem to have anything to do with any result; the dice roll is the same all the time apparently. Size is supposed to matter in bridge building but I find that when I break the E unit down to companies the bridge seems to be built so much faster. Is that an illusion? jonny:whis:Mex Big Grin
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Messages In This Thread
Troubled ferrying infantry ... - by burroughs - 01-22-2012, 07:03 AM
RE: Troubled ferrying infantry ... - by burroughs - 01-22-2012, 07:28 AM
RE: Troubled ferrying infantry ... - by Mr Grumpy - 01-22-2012, 08:10 AM
RE: Troubled ferrying infantry ... - by Ricky B - 01-22-2012, 12:42 PM
RE: Troubled ferrying infantry ... - by jonnymacbrown - 01-23-2012, 05:41 AM
RE: Troubled ferrying infantry ... - by Mr Grumpy - 01-22-2012, 08:20 PM
RE: Troubled ferrying infantry ... - by burroughs - 01-23-2012, 03:02 AM
RE: Troubled ferrying infantry ... - by burroughs - 01-23-2012, 04:23 AM
RE: Troubled ferrying infantry ... - by Mr Grumpy - 01-23-2012, 06:24 AM

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