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Mega Mods FINAL release.
01-24-2012, 05:07 AM,
#5
RE: Mega Mods FINAL release.
My advice for the future would be to have a small number of people to 'test' your mods, give feedback so you can tweak them to your liking. Once you release something, be done with it. This back and forth has been a touch on the chaotic side.

It's better to take your time than to release something that you change a few hours later. As a rule, I don't release things onto TFE4 unless they are final versions. If I release something and it gets tweaked a short while later, I tend not to re-release it. Time is precious.
Site Commander: Task Force Echo 4
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Messages In This Thread
Mega Mods FINAL release. - by Wodin - 01-23-2012, 02:56 PM
RE: Mega Mods FINAL release. - by Richie61 - 01-23-2012, 03:15 PM
RE: Mega Mods FINAL release. - by Wodin - 01-23-2012, 06:37 PM
RE: Mega Mods FINAL release. - by Richie61 - 01-23-2012, 10:25 PM
RE: Mega Mods FINAL release. - by TheBigRedOne - 01-24-2012, 05:07 AM
RE: Mega Mods FINAL release. - by Wodin - 01-24-2012, 05:17 AM
RE: Mega Mods FINAL release. - by Richie61 - 01-24-2012, 05:36 AM
RE: Mega Mods FINAL release. - by TheBigRedOne - 01-24-2012, 05:24 AM
RE: Mega Mods FINAL release. - by Wodin - 01-24-2012, 07:38 AM

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