• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Xiron Mod
02-03-2012, 01:15 AM, (This post was last modified: 02-03-2012, 01:16 AM by Wodin.)
#15
RE: Xiron Mod
(02-03-2012, 12:53 AM)Richie61 Wrote: Here is my shameless plug:
Use the JoneSoft Generic Mod Enabler and have one copy of RV or any Squad Battles series
and just "enable" the mod you want. I have Wodin's counters & Iron X's goodies all running
together! SWEET! :)

https://www.theblitz.club/message_boards...?tid=60807

Richie just thought I'd tell you the normal\snow\soft\mud I use in the mod is iron X's..The terrain is a mix of lowlanders\Iron X and the new and excellent benpark urban mod (which has th best bigger buildings out in my opinion). The only thing is Iron X has a summer and winter version (which look cool, I just find one or two of his buildings clash with the others due to their art style. Other wise I'd use them, oh I thought his wheat fields cool but a strange perspective compared to the buildings, which is why again I never used them, maybe I should have and just added Benparks urban mod).

I'd like to know what unit\info\leader and weapon box they use, as thats probably along with the counters something I'm proud of (especially now the weapon box matches in colour)


Anyway aslong as we all get what we want thats the main thing! Some love the ASL counters where I'm not keen when a counter monitors individual men. I do like ASL style vehicles though but sadly the amount of space given over is not enough to give them justice. It's a shame really because a counter can fit a tank of 57 pixels yet the space given over is only 50 and those 7 6 or 7 pixels make a massive difference in quality.
Send this user an email
Quote this message in a reply


Messages In This Thread
Xiron Mod - by grofaz - 01-30-2012, 10:15 PM
RE: Xiron Mod - by Alpha Zwo - 01-30-2012, 11:36 PM
RE: Xiron Mod - by grofaz - 01-30-2012, 11:44 PM
RE: Xiron Mod - by Compass Rose - 01-31-2012, 02:07 AM
RE: Xiron Mod - by grofaz - 01-31-2012, 07:46 AM
RE: Xiron Mod - by Richie61 - 01-31-2012, 08:49 AM
RE: Xiron Mod - by grofaz - 01-31-2012, 09:00 AM
RE: Xiron Mod - by grofaz - 01-31-2012, 09:52 AM
RE: Xiron Mod - by Richie61 - 01-31-2012, 10:13 AM
RE: Xiron Mod - by grofaz - 01-31-2012, 10:31 AM
RE: Xiron Mod - by Wodin - 02-02-2012, 06:17 PM
RE: Xiron Mod - by TheBigRedOne - 02-03-2012, 01:08 AM
RE: Xiron Mod - by grofaz - 02-03-2012, 12:31 AM
RE: Xiron Mod - by Richie61 - 02-03-2012, 12:53 AM
RE: Xiron Mod - by Wodin - 02-03-2012, 01:15 AM
RE: Xiron Mod - by Richie61 - 02-03-2012, 02:47 AM

Forum Jump:


Users browsing this thread: 6 Guest(s)