RE: The 'Advantage' Rule
I got this old idea to have a 'floating' balance between too players, to maintain a 50% win/loss ratio. I mean a long term gaming partner and not a random player from the ladder. If the advantage for one side was really a factor I'd not bother to report it as a ladder game.
CS provides a good mechanics for this. I tested it against the AI, it works, the favored side rolls better both on the attack and the defense. It's like the 'experience' factor in Combat Mission. My problem is that the description is too vague for serious play. On the UI (combat results dialog) you only see the original values, the advantage rules work totally in the background. What I just really don't like.
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