• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


WinSPWW2 ceasefire?
02-05-2012, 10:48 AM, (This post was last modified: 02-05-2012, 11:05 AM by Gila.)
#10
RE: WinSPWW2 ceasefire?
(02-05-2012, 06:30 AM)Wodin Wrote: I've never liked an AI that cheats with modifiers, I was hoping it would use some sort of strategy.

If you don't want to change modifiers.

Since we all know the AI is obsessed with capturing VH's,you can place them closer to their side in a meeter,not as in defend but making them easier to take without being so reckless,and make those VH's of little value.

That way the AI goes to a more defensive posture where they may stand off reckless manuever and counter attack if possible,thus acting more "human like".

This should work in campaigns as well,

Just a theory as i've never tried it,but i'm sure the AI will not lose as much armor as it does early in battle ;)

Quote this message in a reply


Messages In This Thread
WinSPWW2 ceasefire? - by Wodin - 02-03-2012, 09:13 PM
RE: WinSPWW2 ceasefire? - by Weasel - 02-04-2012, 05:04 AM
RE: WinSPWW2 ceasefire? - by Wodin - 02-04-2012, 08:58 AM
RE: WinSPWW2 ceasefire? - by roman - 02-04-2012, 12:35 PM
RE: WinSPWW2 ceasefire? - by Wodin - 02-04-2012, 01:07 PM
RE: WinSPWW2 ceasefire? - by roman - 02-04-2012, 02:03 PM
RE: WinSPWW2 ceasefire? - by Wodin - 02-04-2012, 02:14 PM
RE: WinSPWW2 ceasefire? - by Weasel - 02-05-2012, 04:26 AM
RE: WinSPWW2 ceasefire? - by Wodin - 02-05-2012, 06:30 AM
RE: WinSPWW2 ceasefire? - by Gila - 02-05-2012, 10:48 AM
RE: WinSPWW2 ceasefire? - by Weasel - 02-05-2012, 12:24 PM
RE: WinSPWW2 ceasefire? - by Wodin - 02-06-2012, 02:32 AM
RE: WinSPWW2 ceasefire? - by Gila - 02-06-2012, 09:32 AM

Forum Jump:


Users browsing this thread: 5 Guest(s)