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Looking for strong opponents winSPWW2 v4.5 and winSPMBT v5.5
02-08-2012, 10:52 PM, (This post was last modified: 02-09-2012, 04:00 PM by Leo.)
#47
RE: Looking for strong opponents winSPWW2 v4.5 and winSPMBT v5.5
Gila
I'm offering such rules about Z-fire:

1. HMG, MMG and LMG squads - no Z-fire limitation.

2. Tanks, SPG, armored cars, APC and similar vehicle - no Z-fire limitation.

3. Flaks, AT-guns - no Z-fire limitation

4. Artillery (mortars, rockets, SPA, howitzers) - 20 hex Z-fire limitation. It means shooting by artillery further than 20 hex (1000 meters) are forbidden.

5. Infantry - can Z-fire on targets that have been identified only (you can see it by any own unit). If target was identified, but covered by smoke, infantry units can Z-fire that hex one turn only. Next turn infantry units can't fire that hex, until covered unit will be found again.


I can accept that reasonable restriction. What about it? Your opinion? Is it OK for you?
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RE: Looking for strong opponents winSPWW2 v4.5 and winSPMBT v5.5 - by Leo - 02-08-2012, 10:52 PM

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