RE: Looking for strong opponents winSPWW2 v4.5 and winSPMBT v5.5
Gila
I'm offering such rules about Z-fire:
1. HMG, MMG and LMG squads - no Z-fire limitation.
2. Tanks, SPG, armored cars, APC and similar vehicle - no Z-fire limitation.
3. Flaks, AT-guns - no Z-fire limitation
4. Artillery (mortars, rockets, SPA, howitzers) - 20 hex Z-fire limitation. It means shooting by artillery further than 20 hex (1000 meters) are forbidden.
5. Infantry - can Z-fire on targets that have been identified only (you can see it by any own unit). If target was identified, but covered by smoke, infantry units can Z-fire that hex one turn only. Next turn infantry units can't fire that hex, until covered unit will be found again.
I can accept that reasonable restriction. What about it? Your opinion? Is it OK for you?
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