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Rules for the use of "z"
02-13-2012, 03:35 AM,
#6
RE: Rules for the use of "z"
(02-12-2012, 10:03 PM)Epoletov [SPR]. Wrote: Rule limitation Z-fire in Steel Panthers.

- combat vehicle no limitation;

- artillery, only defence fire up to 30 hexes;

- MG Section (buy 1 any Company = 3 MG Section), AA-unit. Shooting in invisible (has been found out, but has disappeared or tracer shot enemy unit it has found out) enemy unit no more 2 turn;

- small arms same rule as for MG section, AA-unit.

Very good.
It's good to limit the number of turns but I think the real problem is not to restrict the types of unit. The problem is to restrict the number of shots. Imagine the disaster that can make a company of motorized infantry with armored vehicles firing suppressive fire with all the ammunition of a turn. Enemy units are pinned at the mercy of the enemy and an exchange of fire with pure z.

I propose that infantry units could make only 1 shot with z in a radius of 10 hexes. If a company engaged in the assault can only make 5 shots with z in total.
Armored vehicles can fire more than 15 hexes all his ammunition. Less than 15 hexes single shot.
The mg can fire all his ammunition with z.
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Messages In This Thread
Rules for the use of "z" - by roman - 02-08-2012, 12:18 AM
RE: Rules for the use of "z" - by Oche - 02-08-2012, 07:50 AM
RE: Rules for the use of "z" - by Epoletov [SPR]. - 02-08-2012, 08:30 AM
RE: Rules for the use of "z" - by roman - 02-08-2012, 11:14 AM
RE: Rules for the use of "z" - by Epoletov [SPR]. - 02-12-2012, 10:03 PM
RE: Rules for the use of "z" - by roman - 02-13-2012, 03:35 AM
RE: Rules for the use of "z" - by Epoletov [SPR]. - 02-13-2012, 04:11 AM
RE: Rules for the use of "z" - by Gila - 02-13-2012, 08:49 AM
RE: Rules for the use of "z" - by roman - 02-13-2012, 12:47 PM
RE: Rules for the use of "z" - by Vesku - 02-13-2012, 08:08 PM
RE: Rules for the use of "z" - by Oche - 02-14-2012, 02:10 AM
RE: Rules for the use of "z" - by roman - 02-14-2012, 10:29 AM

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