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RS Sorrow on Saipan - Design Notes
02-15-2012, 06:20 AM, (This post was last modified: 02-15-2012, 07:01 AM by Kool Kat.)
#29
RE: RS Sorrow on Saipan - Design Notes
(02-15-2012, 05:23 AM)Huib Versloot Wrote: Personally I think it will remain seriously off balance with these minor changes.

Six other play testers have different opinions on balance? Idea2

Each play tester has provided me with valuable input and comments for my scenario. I have adopted some of these ideas. Other ideas I have rejected. A scenario developer has the right to decide what changes should be done to his creation? Huib, you provided some of the most valuable input with your map elevation changes and repositioning of the naval off board artillery support.


(02-15-2012, 05:23 AM)Huib Versloot Wrote: Perhaps with EA "on" there is a minimal chance, but there is no way the Japs will ever score a major vic without changing the vic conditions.
It would have been better to have made radical changes and then end somewhere in the middle with the last version.

Historically, a Japanese "victory" centered on their ability to delay, harass, and inflict as much damage as possible against the American Marines. The scenario description explains the situation faced by the Japanese clearly... and other test players concur with that assessment... based on their H2H Report data and email notes shared with me.

(02-15-2012, 05:23 AM)Huib Versloot Wrote: If this is the last version, it is impossible that it passes H2H as a balanced scenario and hence puts the credibility of H2H testing and all scns that go there at stake.

Each scenario that goes through the H2H Testing process is judged on its own merits and playability by multiple play testers. My "Sorrow on Saipan" scenario has received high ratings in balance, enjoyment, and briefing ratings from six different play testers. - 19 different H2H Reports. This scenario may be the most tested and evaluated creation to ever go through the CS H2H process. Every revision I have developed has utilized input and comments derived from the H2H Reports. Many folks are playing it and enjoying their overall experience. Looks like the H2H Testing process is working as intended? Idea2
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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Messages In This Thread
RS Sorrow on Saipan - Design Notes - by Kool Kat - 01-16-2012, 10:25 PM
RE: RS Sorrow on Saipan - Design Notes - by Kool Kat - 02-15-2012, 06:20 AM

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