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Units Breakdown
02-17-2012, 08:38 PM,
#14
RE: Units Breakdown
Before reading, note: No voice was raised. No anger displayed. No heavy typing on the keys. I appreciate all opinions and thoughts. I just have my own that I will express. Farmer

Let's look at the gamey side?
As ItB pointed out, players were going crazy over Ht's and trucks having their point values raised. (I am with Ivan, too, in that transport values should be ten times higher. It would bring truck and HT use back toward reality.)
Some of these same players were one's who used HT's and trucks to roam into the enemy rear areas to create havoc. "Let's go you two crewmen, we'll see what question marks can be seen and how many HQ's and artillery we can overrun" kinda player.
"The game allows it, so I am going to do it, player." Warrior2

Now you want to give them the ability to split into single trucks and Ht's? The "draw fire" and "damn the point loss" player will have a field day, eh?

Specifically for Sky.
If you let your transports get hit by enemy fire and you cannot load your guns? Sorry, too bad. The player who does that simply did something wrong many turns in advance of the situation actually happening? Crystal Ball

As for splitting the engineers to build or destroy bridges? Yikes! Help5
That again is a scenario designer, or more a player, problem in how they plan for, and/or play the game.
Would I like to see that bridges can be destroyed? Sure! Do I want a player to have the capability to destroy every bridge on the map every time they play a game? Uh ... no! (Unless that was what the scenario designer wanted.)
Was every bridge on every battlefield destroyed during a tactical operation? Hardly!

I'm really against the idea of splitting (because someone wants to) for the fact that it can become very "gamey" ... and very "unhistorical" (whatever that means in a computer game) ... and because (wait for it) of scale.

And, I do not believe that a player should be given something that lets them do everything they want because they can. Some scenario designers put in situations that make a player think and react in certain ways.
What becomes of planning, tactical adjustments, "realism"?

All this because a player wants to blow every bridge or did not move his guns sooner than he should have?

Adding splitting of units could be like opening Pandora's Box? You will not know all the ramifications until after it is done.
Should it be done? Gosh, I hope not. Helmet Rolleyes

Cheers6

HSL
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Messages In This Thread
Units Breakdown - by Skryabin - 02-15-2012, 06:37 PM
RE: Units Breakdown - by Herr Straße Laufer - 02-15-2012, 08:37 PM
RE: Units Breakdown - by Skryabin - 02-16-2012, 12:27 AM
RE: Units Breakdown - by Jason Petho - 02-16-2012, 01:37 AM
RE: Units Breakdown - by PawelM - 02-16-2012, 05:17 AM
RE: Units Breakdown - by TheGrayMouser - 02-16-2012, 09:27 AM
RE: Units Breakdown - by Big Ivan - 02-16-2012, 10:34 AM
RE: Units Breakdown - by Skryabin - 02-16-2012, 11:12 AM
RE: Units Breakdown - by Schwerpunkt75 - 02-16-2012, 02:12 PM
RE: Units Breakdown - by Larry Reese - 02-16-2012, 05:07 PM
RE: Units Breakdown - by Herr Straße Laufer - 02-17-2012, 08:33 AM
RE: Units Breakdown - by Skryabin - 02-17-2012, 09:10 AM
RE: Units Breakdown - by Big Ivan - 02-17-2012, 11:05 AM
RE: Units Breakdown - by Herr Straße Laufer - 02-17-2012, 08:38 PM
RE: Units Breakdown - by Von Earlmann - 02-17-2012, 10:41 PM
RE: Units Breakdown - by Jason Petho - 02-18-2012, 04:03 AM
RE: Units Breakdown - by Herr Straße Laufer - 02-18-2012, 05:02 AM
RE: Units Breakdown - by Skryabin - 02-18-2012, 05:05 AM
RE: Units Breakdown - by Herr Straße Laufer - 02-18-2012, 05:35 AM
RE: Units Breakdown - by Skryabin - 02-18-2012, 05:58 AM
RE: Units Breakdown - by von Manstein - 02-18-2012, 08:58 PM
RE: Units Breakdown - by Scud - 02-19-2012, 02:59 AM
RE: Units Breakdown - by Skryabin - 02-19-2012, 05:46 AM
RE: Units Breakdown - by Crossroads - 02-19-2012, 07:08 PM
RE: Units Breakdown - by von Manstein - 02-19-2012, 07:47 PM
RE: Units Breakdown - by Skryabin - 02-19-2012, 09:49 PM
RE: Units Breakdown - by PawelM - 02-19-2012, 11:21 PM
RE: Units Breakdown - by Huib Versloot - 02-19-2012, 07:47 PM
RE: Units Breakdown - by Crossroads - 02-19-2012, 11:40 PM

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