• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Units Breakdown
02-19-2012, 07:08 PM,
#24
RE: Units Breakdown
TOAW has the capability for breaking down / combining units. Given the engine operates on a variable scale, determined by scenario designer, it often makes sense for example breaking down your regiments into battalions, and assigning them for rear area duty when pushing forward. There's a penalty for that, I recall a split unit operates on 85% level in comparison to its actual strength. When units are again combined to original unit size, it then operates on 100% level. Additionally, there's a penalty for combined action if the units participating in the same action are from different organizations or army groups, what have you. It works really nicely.

With JTCS, imho of course, I really don't see any real need for this. Then again, in a world of infinite programming resources, it would be nice to be able to combine units in some cases, or split, in some cases.

It could be done in a way like at the moment in a team game towards the end of its 40 turns my platoons are pretty much shot into pieces. It would be nice to combine those pretty much useless SP1 and even SP2 squads into platoon sizes, to re-organise. That should be done with a penalty, so perhaps a combined platoon from the left overs of a company should operate on a 85% proficiency.

Splitting down / combining transports, that would be nice of course. Helmet Smile

And finally,

(02-19-2012, 05:46 AM)Skryabin Wrote: Come on guys, this is your responsibility to know where your oun minefields are. LMAO

As they are often placed there by the scenario designer, there is no way to know where they are unless a unit has a line of sight to that field? Or does even that help? The same goes for friendly entrenchments forming a second line of defence. If you don't have a unit there in the beginning you do not spot them, right?

Visit us at CSLegion.com
Quote this message in a reply


Messages In This Thread
Units Breakdown - by Skryabin - 02-15-2012, 06:37 PM
RE: Units Breakdown - by Herr Straße Laufer - 02-15-2012, 08:37 PM
RE: Units Breakdown - by Skryabin - 02-16-2012, 12:27 AM
RE: Units Breakdown - by Jason Petho - 02-16-2012, 01:37 AM
RE: Units Breakdown - by PawelM - 02-16-2012, 05:17 AM
RE: Units Breakdown - by TheGrayMouser - 02-16-2012, 09:27 AM
RE: Units Breakdown - by Big Ivan - 02-16-2012, 10:34 AM
RE: Units Breakdown - by Skryabin - 02-16-2012, 11:12 AM
RE: Units Breakdown - by Schwerpunkt75 - 02-16-2012, 02:12 PM
RE: Units Breakdown - by Larry Reese - 02-16-2012, 05:07 PM
RE: Units Breakdown - by Herr Straße Laufer - 02-17-2012, 08:33 AM
RE: Units Breakdown - by Skryabin - 02-17-2012, 09:10 AM
RE: Units Breakdown - by Big Ivan - 02-17-2012, 11:05 AM
RE: Units Breakdown - by Herr Straße Laufer - 02-17-2012, 08:38 PM
RE: Units Breakdown - by Von Earlmann - 02-17-2012, 10:41 PM
RE: Units Breakdown - by Jason Petho - 02-18-2012, 04:03 AM
RE: Units Breakdown - by Herr Straße Laufer - 02-18-2012, 05:02 AM
RE: Units Breakdown - by Skryabin - 02-18-2012, 05:05 AM
RE: Units Breakdown - by Herr Straße Laufer - 02-18-2012, 05:35 AM
RE: Units Breakdown - by Skryabin - 02-18-2012, 05:58 AM
RE: Units Breakdown - by von Manstein - 02-18-2012, 08:58 PM
RE: Units Breakdown - by Scud - 02-19-2012, 02:59 AM
RE: Units Breakdown - by Skryabin - 02-19-2012, 05:46 AM
RE: Units Breakdown - by Crossroads - 02-19-2012, 07:08 PM
RE: Units Breakdown - by von Manstein - 02-19-2012, 07:47 PM
RE: Units Breakdown - by Skryabin - 02-19-2012, 09:49 PM
RE: Units Breakdown - by PawelM - 02-19-2012, 11:21 PM
RE: Units Breakdown - by Huib Versloot - 02-19-2012, 07:47 PM
RE: Units Breakdown - by Crossroads - 02-19-2012, 11:40 PM

Forum Jump:


Users browsing this thread: 8 Guest(s)