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Removing units from map
02-24-2012, 08:37 PM,
#2
RE: Removing units from map
Why should it cost more than the terrain the units are moving into?
Yes, it is an exit hex, but, it is still only terrain on the non map side. Farmer

Creating an artificial impediment to moving units off map would break "realism" and scale. Successfully defending exit hexes is more real than adding penalties to movement? Idea2

Cheers5

HSL

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Messages In This Thread
Removing units from map - by von Manstein - 02-24-2012, 07:59 PM
RE: Removing units from map - by Herr Straße Laufer - 02-24-2012, 08:37 PM
RE: Removing units from map - by von Manstein - 02-25-2012, 12:39 AM
RE: Removing units from map - by Huib Versloot - 02-25-2012, 12:45 AM
RE: Removing units from map - by von Manstein - 02-25-2012, 01:39 AM
RE: Removing units from map - by Huib Versloot - 02-25-2012, 01:55 AM
RE: Removing units from map - by Larry Reese - 02-25-2012, 04:19 PM
RE: Removing units from map - by von Manstein - 02-25-2012, 07:08 PM

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