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Removing units from map
02-25-2012, 01:55 AM,
#6
RE: Removing units from map
(02-25-2012, 01:39 AM)von Manstein Wrote: Well...Exit points are for 'exit' the map not reaching the edge :) that's why it's has 'Exit' in name. But it's just me and my precise, "fussy" about details mind. Crazy

That's why I think to exit the map you should have enough AP to move one more hex beyond the map.

I see it as a virtual movement. The goal is reached when you enter the hex. It's an abstraction any which way you look at it. In theory units, just off the map may could also still be in range of enemy guns. Where does one stop, being "precise".

:)
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Messages In This Thread
Removing units from map - by von Manstein - 02-24-2012, 07:59 PM
RE: Removing units from map - by von Manstein - 02-25-2012, 12:39 AM
RE: Removing units from map - by Huib Versloot - 02-25-2012, 12:45 AM
RE: Removing units from map - by von Manstein - 02-25-2012, 01:39 AM
RE: Removing units from map - by Huib Versloot - 02-25-2012, 01:55 AM
RE: Removing units from map - by Larry Reese - 02-25-2012, 04:19 PM
RE: Removing units from map - by von Manstein - 02-25-2012, 07:08 PM

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