RE: fow
Perhaps I'm not thinking about this correctly, but for me the key piece of intelligence is usually the simple presence or absence of the enemy.
If you can't do detailed patrolling because of enemy patrols, he's just confirmed his presence by interfering with your activity. You may not know exactly what he's got, but you most certainly do know that you're not dealing with an empty sector.
Your patrols are going to detect the presence or absence of a front line. But they won't detect the panzer division sitting two or three kilometers beyond that.
So if you're going to try to surprise an opponent, set up a good screen of innocuous looking units, and make sure that before you launch the attack the units from your attacking force are concentrated far enough back that he won't notice the presence of any units from a different higher unit.
I think the game system actually does a fair job of representing that last part.
On the intel side, I think the game probably gives you too much information. I've always felt that if you haven't managed a complete identification of an enemy unit by being in close contact with it for a few turns, the image in the unit box should really be one of the mystery images, rather than a unit specific image without a name. A detailed unit image often gives away what you're dealing with a little sooner than it should. And it's a particular problem when it's a unit image of a headquarters unit and contains the name or symbol of that particular headquarters.
In game terms what that translates out to is that as long as an enemy unit is fully identified in its text field, you should see a black silhouette in the unit image box. I guess what I'm saying is that I want to see more question marks on the battlefield.
History is a bad joke played by the living on the dead.
|