As i mentioned the second option for playing a game is the 'Quick Battle'. This is how the manual defines a quick battle:
Quote:QuickBattles offer unlimited replayability in CM:BN, and are also a quick way to “generate” a new battle. Units for both sides, and the map to be played on, are either purchased/selected or randomly chosen according to a number of parameters set by the player
You will be presented with the below list of options if you decide to go ahead with a QB.
There are some important params to consider:
Battle Type Meeting Engagement, Probe, Attack, Assault . The most common battle type,but not limited to,against a human opponent is the Meeting Engagement. The points each side gets to spend on troops are the same for both sides and the objective is usually located at the center of the map. For probes/attacks/assaults one side will be the defender the other one the attacker.The difference between probes/attacks/assaults is the ratio between the attacker points and defender points. You'll get more points as the attacker in an assault than in a probe.
Battle Size / Map Size Determines how many points each side will be able to spend on troops and how big the map will be. Ranges from Tiny to Huge
Combat Force The force composition.Infantry only,armor only etc..
Unit purchase Unless otherwise agreed it should be set to 'Human'. As opposed to the automatic pickings where you'll end up with a random force composition.
An important point is that the Combat Force/Unit purchase/Map preview settings should be set the same for both sides. I believe it's obvious that allowing to preview the map for yourself but not your opponent would give you an unfair advantage,so i won't go into furher details.
Once you're done with setting up the QB's params you will-just like for scenarios-be prompted to choose your side,select how the game will be played and the skill,input a password then finally,to save the generated turn.