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Digging in at the MSR hexes etc.
04-10-2012, 05:27 PM,
#8
RE: Digging in at the MSR hexes etc.
(04-10-2012, 07:47 AM)Liebchen Wrote: There is no general intel in these games. In fact, as someone was grumbling about only recently in these forums, you can lose track of your own improvements/defense measures once they're out of sight of your own units.

Thanks a lot for calrifying that one, I had an impression that that is the case here, but it's good to be sure,of course. Yes, I think there was also a discussion about minefields should one bump into one's own etc.

In TOAW III as some may already know, there is a general intel value and certain defensive positions can be seen from a distance,but I have never worked out if those are only the ones we bulit or used in the past ourselves or also the ones prepared by the enemy in the meantime once in a campaign game, in a long scenario.

I think I'll be fortifying everything I can, the troops withdrawing may find a bit of extra cover useful once hard-pressed despite the NKVD blocking posts and the dear comrade Stalin's order "ni shagu nazad!" ( not a single step back )
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Digging in at the MSR hexes etc. - by burroughs - 04-06-2012, 07:04 PM
RE: Digging in at the MSR hexes etc. - by burroughs - 04-10-2012, 05:27 PM

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