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7. cargol - zufzuf [Bootcampers Breakout]
04-16-2012, 08:53 AM,
#23
RE: 7. cargol - zufzuf [Bootcampers Breakout] [No access for zufzuf]
It's definetly possible to force him out of the objective area. The questions is if it's worth the risk.If the 2 stugs+1 panthers were his only armor assets you should be able to identify his infantry positions with your own inf. and then blow them with your armor.If i counted it right you should still have 2 shermans and 1 M10. On ther other hand,if he still has at least one Panther in reserve,you might lose your exposed armor in less than a turn. In any case,i think it's more productive to let him make his moves. At this point he's at the losing end and unless he starts to attack he'll remain at the losing end.
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RE: 7. cargol - zufzuf [Bootcampers Breakout] [No access for zufzuf] - by raz_atoth - 04-16-2012, 08:53 AM

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