(04-27-2012, 11:29 PM)Machean Wrote: Personally I think the use of Z-fire has been overly exploited by players with a more competative stance. I think there is more than enough supression built into the game to give you an edge if you use it correctly. Like artillery barrages and just normal fire with machineguns and Sp guns. They usually add alot of supression to nearby hexes when you fire at a unit. Z fire in my oppinion should or could be used when you are in an ambush situation. Say for instance you are rumbling along a road with some tanks and infantry or just advancing over open terrain with some infantry and suddenly your clever opponent opens fire at you from conceled positions usually you wont be able to see all units firing at you and in respons when it's your turn you will try to rally your panicked forces and then could use some z-fire to lay down covering fire in areas where you thought the enemy was firing from on what you could tell from the turn playback. It would depict the panic your men are suffering from suddenly coming under fire and seeing friendlies being shot up left and right. Your men would fire blindly into areas where they think the enemy is and ofc lay smoke if they can hold their heads cold. That would be a realistic situation to use the z-fire. But when just advacning and firing into every bush or cluster of trees you see is just very unrealistic and would compeletely spoil the element of surprise if you would stumble upon an enemy. And what a waste of ammo! Unfortunately the z-fire has been a weakness in the game that has been exploited. Thats the nature of man unfortunately we find shortcuts in everything and use situations to gain advantage even in games! Everyone wants to win right?
I absolutely agree. Advancing and firing into every hex is utterly unrealistic, i might as well go play Command and Conquer RTS series instead and i may find more realism there. The only instance i use the Z fire is when either i receive some hidden fire that i fire on the suspected hex direction or firing into a hex where i had already seen some units. Being "unrealistic" must have been the main reason why in Single Player Mode since Steel Panthers I, the AI has never been coded into the gameplay engine to use the Z fire rule (besides the fact that it is handcrafted for Human vs Human purpose).
But then again as you said, everybody wants to win