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Looking for strong opponents winSPWW2 v4.5 and winSPMBT v5.5
04-28-2012, 10:14 AM, (This post was last modified: 04-28-2012, 10:34 AM by Gila.)
#57
RE: Looking for strong opponents winSPWW2 v4.5 and winSPMBT v5.5
(04-28-2012, 02:52 AM)Leo Wrote: Jad
Sure, they can.
For example, I like rules, written to me by Buckaroo:

Quote:Z-fire range limited to 20 hexes or less (<1,001 m). Z-fire allowed only by units whose slot 1 weapon is a machine gun (MG) or cannon (e.g., tank, mortar, rocket) or shape charge (e.g., pzschreck, bazooka). For example, rifle squads may not z-fire, even though they have a LMG in slot 2. Z-firing units may simultaneously fire slot 2-4 weapons regardless of their type. Arty may z-fire further than 1,000 m ONLY if the firing unit has LOS on the target hex at the moment of firing.

Resonable and easy limits! Easy to use, easy to remember. Z-fire by MG and Cannon units is quite enough. Usually most Z-fire do infantry units, but if we exclude it - it still enough tactical suppression from other units.

Those rules are vague complicated and easily broken,how can one tell the distance or location from random z-fire?

Old school players know how z-fire should be used and has recently gotton to the point of ridiculasness,too bad as it's killing this club.
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RE: Looking for strong opponents winSPWW2 v4.5 and winSPMBT v5.5 - by Gila - 04-28-2012, 10:14 AM

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