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Looking for strong opponents winSPWW2 v4.5 and winSPMBT v5.5
04-28-2012, 12:19 PM,
#58
RE: Looking for strong opponents winSPWW2 v4.5 and winSPMBT v5.5
Actually, speaking as an Old School player...I quite like those z-fire rule ideas of Buckaroo's.

It limits the z-fire to area support type weapons and stops every infantry squad lighting up with all their shots in every turn. That alone is an improvement on the annoying z-fire situations I have been forced to play through.

I prefer all z-fire to be in LOS, or just the edge of it...but the 1000m limit is OK too.

Of course it's going to be hard to be sure if someone is firing from 21 hex away but good players should be able to agree to a rule set and stick to it. If you don't think that player is working within the rules...don't play them again...easy solution eh.

The same discussion has often been had re. arty limits. There is reality...and then there is Steel panthers and the quest for a good, challenging and fun battle.
Some rules can help make that happen but you'll never make everyone happy I guess.

Interesting to see this debate...but you guys should remember that each opinion is valid and there should be room to agree to disagree.
Maintaining your decorum in a forum is far more important than trying to win the internets with your version of correct Big Laugh

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RE: Looking for strong opponents winSPWW2 v4.5 and winSPMBT v5.5 - by Walrus - 04-28-2012, 12:19 PM

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