Here are mine:
Personal ROE's
Rules Of Play
* All options on, including Fog of War
* Armor facing can be negotiated
* Extreme Assault only in scenarios that call for it. (When it is called for it must be on.)
* Can discuss using Extreme Assault for scenarios that are "out of balance". (Most classic scenarios no.)
* Variable Visibility - Only in scenarios where the designer said it must be used. (I'll trust the scenario designer here.)
Unit ROE's
* Non combat units
can be removed from the map ( I ususally drive to the boards edge, in a friendly controlled zone, wait one turn, and then exit the map)
* Units
cannot be removed from the map. (Only when called for by the scenario designer and/or tourneymeister.)
* Non-combat units are any that cannot fire and/or assault.
* Non-combat transport units cannot be used to surround, block movement, block line of sight, draw opportunity fire, or perform "recon" duties.
* Combat halftracks & trucks can be used to surround and assault. Against enemy tanks only when assaulting with other infantry or tank combat units.
* Combat halftracks & trucks can "scout" when they are with (in the area of) their own carried units or in the company of scout cars.
* Against enemy soft targets, Ht's & trucks can overrun/assault any enemy soft unit, including artillery, HQ's, and AT guns.
* Scout cars similar to HT & trucks when assaulting. Never alone against tanks.
* Light tanks similar to scout cars but can assault enemy light tanks, never alone against medium or heavy tanks.
* Bren carrier transports are treated as half tracks.
* Armed trucks (with fire and assault values) are treated as halftracks.
* Leaders can participate in assaults when stacked with a combat unit that is assaulting.
*Dismounted horses should be treated as non-combat transports. (Though, I've seen the occasional stampede
now and then.)
*Snipers and patrol scout platoons/squads should only assault with regular combat units (as listed above - for purposes of assault they are not regular infantry).
ON MAP AIRPLANE ROE:
*
No taking victory hexes by flying "over" them.
*
No blocking movement of ground units.
*
No using them in ground assaults.
*
No blocking the movement of air units with ground units. (Yes, I had a situation where I had an air plane surrounded by ground units so that I could not move it. LOL!)
These are my personal ROE's. I discuss them prior to playing a new opponent and/or during play with a new player to the game.
I believe the above "unit ROE's" bring the most "historical" simulation to the game, which makes it less gamey.
HSL