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HQ and Command Ranges
05-02-2012, 02:49 AM, (This post was last modified: 05-02-2012, 03:12 AM by Volcano Man.)
#3
RE: HQ and Command Ranges
All I can say is, in 1914 the HQ radius is based on actual unit frontage data and then plus a hex or so for generosity. Beyond that, keep in mind however that the HQ radius is much stricter in 1914 than it is in PzC or MC, because if a subordinate is outside of the radius then it receives a one step quality/morale loss. This IS what represents the more primitive command system, not necessarily the range itself (it does play a small factor though), so directly comparing only the HQ ranges from each series is not very relevant; you have to take into account the rule mechanics too. The method of delivery for the artillery (plotted fire), the scattered air strikes, and the inability to pick and choose precise targets in a hex with direct fire also represents the more primitive command system too.

And besides, you probably have to wait for a 1914 game that has Russians in it before you can make a direct comparison with command ranges of Russian/Modern Soviet forces (if/whenever that is). ;)
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Messages In This Thread
HQ and Command Ranges - by Elxaime - 05-01-2012, 05:34 AM
RE: HQ and Command Ranges - by Mr Grumpy - 05-01-2012, 06:04 AM
RE: HQ and Command Ranges - by Volcano Man - 05-02-2012, 02:49 AM
RE: HQ and Command Ranges - by Elxaime - 05-02-2012, 06:42 AM
RE: HQ and Command Ranges - by Volcano Man - 05-02-2012, 12:40 PM
RE: HQ and Command Ranges - by Mr Grumpy - 05-03-2012, 03:07 AM
RE: HQ and Command Ranges - by Volcano Man - 05-03-2012, 03:25 AM
RE: HQ and Command Ranges - by Al - 05-03-2012, 05:49 AM
RE: HQ and Command Ranges - by Mr Grumpy - 05-03-2012, 05:53 AM
RE: HQ and Command Ranges - by Volcano Man - 05-03-2012, 12:46 PM
RE: HQ and Command Ranges - by Mr Grumpy - 05-04-2012, 04:56 AM
RE: HQ and Command Ranges - by Elxaime - 05-04-2012, 07:06 AM
RE: HQ and Command Ranges - by Volcano Man - 05-04-2012, 12:31 PM

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