RE: Personal ROE's
Here are the ROEs recently adopted in a team game, with some caveats or options (meaning preferences of mine, not adopted in that game) noted in italics.
BTW, HSL, thanks much for your listing; very detailed and comprehensive. I am leaning your way on several points for the future.
1) Transport halftracks that are unarmed or only armed with machine guns (this includes German 250 & 251 series, and the American-made M3, and applies also to Bren Carriers, but does not include specialized weapon carriers with guns, mortars, flak, etc.):
- Cannot be used while unloaded to trigger opportunity fire;
- Can only participate in assaults if they are loaded with infantry, or if infantry or other types of armored vehicles also concurrently assault the same hex [this is more restrictive than HSL's rule which I personally prefer]
- Can move and fight freely except for these restrictions.
2) Trucks and other unarmored transports:
- Cannot move closer to an enemy unit to block its retreat;
- Cannot intentionally probe for enemy units concealed in a hex by attempting to enter that hex (common sense applies here, it’s the intent that matters);
- Cannot be used intentionally as scouts or OPs by placing them in locations with good LOS on the battlefield (again, common sense applies – they will still occasionally sight units but shouldn’t be deployed for this purpose);
- Cannot be used purposefully as roadblocks (unloading and standing by in a road hex is common and allowed; intent, again, is the issue here).
3) Leaders cannot be used to block an enemy unit's retreat path. [I personally will not use them in an assault unless they are stacked with a participating combat unit]
4) HQ units:
- Cannot move closer to an enemy unit to block its retreat.
- Do not have to move away from an adjacent enemy unit.
- Can fire freely in any phase.
5) All units must stay on the battlefield (game map) unless they can be exited by scenario design for victory points. [personal preference: exit is restricted to friendly reinforcement entry hexes, and may or may not be restricted to non-combat units (HSL definition) by mutual agreement]
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