RE: Anti-Cheat Features in TOAW III
Sorry for reviving this old post :)
The undo movement sometimes is helpful, maybe when moved a unit the system goes to the next in the stack and you move it unwanted or when you wrong use the plan attack and loose the entrenchment status. But yes, it should be eliminated in pbem..also if i have different ideas for the movement system in toaw, something less click-and-go.
Another thing should be changed is the replay with the counter of the moves. If i move some reinforces in the back (not spotted) the other player see my 1000 or more moves and think "well, something going on". It's not cheating but it's not simulation anyway. Am i wrong?
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