RE: Anti-Cheat Features in TOAW III
I don't think you're wrong, but I guess it's a matter of taste. I don't think that kind of vague intelligence is usually very helpful; it does give you the idea that "something is moving to somewhere", and the occasional spotting gives you a little more info on what's moving, on what road or trail, by rail or foot or motor, so I think it's about right in terms of what you see. If you play with "borders off" the fog of war is really pretty thick, units can slip into your rear without your knowledge. With regimental and larger units, that kind of infiltration probably happened less in real life, than in the game.
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