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Personal ROE's
05-06-2012, 01:40 AM,
#7
RE: Personal ROE's
I like all optional rules except VV. Normally play with the following understanding between players:

1) Transport halftracks that are unarmed or only armed with machine guns (this includes German 250 & 251 series, and the American-made M3, but does not include specialized weapon carriers with guns, mortars, flak, etc.):
• Cannot be used while unloaded to 'scout' ahead of your tanks to draw OP fire from enemy tanks. (if they’re carrying passengers, I assume they can advance freely…. The VP cost of using loaded halftracks to draw OP fire would be prohibitive; but sometimes they’ll have to advance in situations where they may draw fire, and we shouldn’t assume it’s a sacrifice play…)
• Are only allowed to participate in assaults if they are loaded with infantry, or if infantry or other types of armored vehicles also concurrently assault the same hex.
• Can move and fight freely except for these restrictions. (Personally I will refrain from sending them unaccompanied on long safaris into the enemy rear, which could be profitable even if prohibited from assaulting – if they accompany other AFVs, maybe… but that’s a hard rule to write so let’s just be reasonable here)

2) Trucks and other unarmored prime movers:
• Cannot move closer to an enemy unit to block its retreat; (like HQ I guess they are not obliged to move away, or are they???)
• Cannot probe for enemy units concealed in a hex by attempting to enter that hex (common sense applies here, it’s the intent that matters);
• Cannot be used as scouts or OPs by placing them in locations with good LOS on the battlefield (again, common sense applies – they will still occasionally sight units but shouldn’t be intentionally deployed for this purpose)
• Cannot be used purposefully as roadblocks.

3) Leaders cannot block retreat unless they are participating in an assault. (shouldn’t we just say they can’t participate in an assault unless stacked with a combat unit that is assaulting???)

4) HQ units:
• Cannot move closer to an enemy unit to block its retreat.
• Do not have to move away from an adjacent enemy unit.
• Can fire freely in any phase.

5) All units must stay on the battlefield (game map) unless they can be exited by scenario design to create points.
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Messages In This Thread
Personal ROE's - by Herr Straße Laufer - 05-01-2012, 07:40 AM
RE: Personal ROE's - by Crossroads - 05-01-2012, 08:29 PM
RE: Personal ROE's - by Herr Straße Laufer - 05-03-2012, 03:48 AM
RE: Personal ROE's - by Big Ivan - 05-03-2012, 10:50 AM
RE: Personal ROE's - by Crossroads - 05-03-2012, 08:47 PM
RE: Personal ROE's - by Askari19 - 05-03-2012, 09:52 PM
RE: Personal ROE's - by RADO - 05-06-2012, 01:40 AM
RE: Personal ROE's - by Herr Straße Laufer - 05-07-2012, 01:54 AM
RE: Personal ROE's - by Outlaw Josey Wales - 05-08-2012, 01:36 AM
RE: Personal ROE's - by Crossroads - 05-08-2012, 02:57 AM
RE: Personal ROE's - by Herr Straße Laufer - 05-12-2012, 04:11 AM
RE: Personal ROE's - by Hobbes - 06-01-2012, 05:23 AM

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