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On Map Air Units
05-13-2012, 10:14 AM,
#7
RE: On Map Air Units
In a sense, helos were/are tanks and trucks..... both of which in days when few armies had them were "game changers" too.
There are problems and some limitations simulating helos in CS, but it can be adequately done IMO. It used to be impossible to blow a full hex bridge, but this now can be done, can it not?
Consider a helo combat assault. As I understand how CS works, own forces may only enter a hex occupied by the enemy if the assault protocol is selected. In this case it is not the helos per se which assault, but rather the troops they transport and unload. The slicks will get out of the area ASAP, having drooped off the troops in an adjacent hex. Not a perfect simulation, but not too bad either.
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Messages In This Thread
On Map Air Units - by Herr Straße Laufer - 05-12-2012, 07:07 AM
RE: On Map Air Units - by Skryabin - 05-12-2012, 07:36 AM
RE: On Map Air Units - by von Manstein - 05-12-2012, 08:25 PM
RE: On Map Air Units - by Warhorse - 05-12-2012, 07:57 AM
RE: On Map Air Units - by K K Rossokolski - 05-12-2012, 08:25 AM
RE: On Map Air Units - by Herr Straße Laufer - 05-12-2012, 10:55 PM
RE: On Map Air Units - by K K Rossokolski - 05-13-2012, 10:14 AM
RE: On Map Air Units - by junk2drive - 05-13-2012, 10:24 AM
RE: On Map Air Units - by K K Rossokolski - 05-13-2012, 12:06 PM
RE: On Map Air Units - by junk2drive - 05-13-2012, 01:23 PM
RE: On Map Air Units - by Herr Straße Laufer - 05-13-2012, 11:23 PM
RE: On Map Air Units - by Skryabin - 05-14-2012, 11:40 AM
RE: On Map Air Units - by Herr Straße Laufer - 05-14-2012, 07:39 PM
RE: On Map Air Units - by Skryabin - 05-16-2012, 03:28 AM
RE: On Map Air Units - by Crossroads - 05-16-2012, 04:16 AM
RE: On Map Air Units - by Skryabin - 05-16-2012, 04:46 AM
RE: On Map Air Units - by Herr Straße Laufer - 05-16-2012, 07:02 AM
RE: On Map Air Units - by Skryabin - 05-16-2012, 07:29 AM
RE: On Map Air Units - by Herr Straße Laufer - 05-16-2012, 07:04 PM

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