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Tips for AI Turn
05-17-2012, 05:38 AM,
#2
RE: Tips for AI Turn
(05-17-2012, 02:55 AM)GerryM Wrote: Hello:

Trying the Getting Started scenario in the Mius demo. I am not sure of the best way to handle the AI's turn.

It seems that everything goes fast and it is hard to keep track of significant results. This is a small scenario so I assume it would be much harder in a large scenario.

I have no idea how to focus on the key events in the turn. Maybe I am missing something? Is there a feature that highlights the most important events from this turn? Any help appreciated. Thanks,

Gerry

The F5 key slows the AI processing, the F6 key returns it to normal speed.

Fire results are shown as numbers of men/vehicles lost, an assault result is shown as two numbers either side of a slash i.e 88/112 with the attackers losses first and the defender second.
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Messages In This Thread
Tips for AI Turn - by GerryM - 05-17-2012, 02:55 AM
RE: Tips for AI Turn - by Mr Grumpy - 05-17-2012, 05:38 AM
RE: Tips for AI Turn - by Compass Rose - 05-17-2012, 05:53 AM
RE: Tips for AI Turn - by GerryM - 05-17-2012, 06:12 AM
RE: Tips for AI Turn - by Mr Grumpy - 05-17-2012, 06:49 AM
RE: Tips for AI Turn - by Compass Rose - 05-17-2012, 06:58 AM
RE: Tips for AI Turn - by GerryM - 05-17-2012, 08:15 AM
RE: Tips for AI Turn - by Compass Rose - 05-17-2012, 08:28 AM
RE: Tips for AI Turn - by GerryM - 05-17-2012, 09:00 AM

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