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Tips for AI Turn
05-17-2012, 06:49 AM,
#5
RE: Tips for AI Turn
(05-17-2012, 06:12 AM)GerryM Wrote: Thanks to everyone for their responses here and in my other thread. A few more:
1. Many of my units are disrupted. If you move them back from the front line, will that increase their chances of returning to good order.
For a unit to have a good chance of recovering from disruption it needs to be in the command radius of its formations HQ and not have very high fatigue, so unless the backward move will place a unit that is out of command to be back in command, that move will have no benefit, however by moving the unit back out of the firing line it can recover fatigue (although that may take several moves) which will increase its chances on becoming undisrupted.
(05-17-2012, 06:12 AM)GerryM Wrote: 2. Back to the AI turn for a minute. I understand how the casualty counts work. I am just having a hard time seeing how to keep all this in my head in some way. So I am wondering do experienced players do not even look at the playing of the AI turn, but instead check each hex for the status of their units after the AI turn.
You will find that players watch the AI turn (or replay in a PBEM game) and check their units on their turn before deciding how to play it.
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Messages In This Thread
Tips for AI Turn - by GerryM - 05-17-2012, 02:55 AM
RE: Tips for AI Turn - by Mr Grumpy - 05-17-2012, 05:38 AM
RE: Tips for AI Turn - by Compass Rose - 05-17-2012, 05:53 AM
RE: Tips for AI Turn - by GerryM - 05-17-2012, 06:12 AM
RE: Tips for AI Turn - by Mr Grumpy - 05-17-2012, 06:49 AM
RE: Tips for AI Turn - by Compass Rose - 05-17-2012, 06:58 AM
RE: Tips for AI Turn - by GerryM - 05-17-2012, 08:15 AM
RE: Tips for AI Turn - by Compass Rose - 05-17-2012, 08:28 AM
RE: Tips for AI Turn - by GerryM - 05-17-2012, 09:00 AM

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