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Moving & Firing Basics?
05-28-2012, 02:56 AM,
#4
RE: Moving & Firing Basics?
Dennis is correct, there isn't a button or toggle that you can use to save movement points for firing or unloading like in some of the other Tiller game systems. You have to be able to do this in your head if you want to conduct shoot and scoot type tactics. The movement costs for different terrain types and ground conditions are in the Parameter Data under the Help menu item. Don't forget to multiple the movement cost by two if the vehicle is moving directly to the rear for reverse movement. Be careful in trying to get off more than one shot also as you may end up in plain view of all those pixels that want to hurt your pixel warriors.

I don't think that you see shoot and scoot in this game system as much as in the Campaign Series either, although the maxim you can't kill what you can't see is just as valid here.

Jeff
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Messages In This Thread
Moving & Firing Basics? - by Kool Kat - 05-26-2012, 09:17 PM
RE: Moving & Firing Basics? - by Kool Kat - 05-27-2012, 10:02 PM
RE: Moving & Firing Basics? - by Landser34 - 05-28-2012, 12:31 AM
RE: Moving & Firing Basics? - by Jeff Conner - 05-28-2012, 02:56 AM
RE: Moving & Firing Basics? - by Kool Kat - 05-28-2012, 07:19 PM
RE: Moving & Firing Basics? - by jomni - 05-30-2012, 03:17 PM
RE: Moving & Firing Basics? - by Ozgur Budak - 05-30-2012, 07:47 PM

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