(06-16-2012, 12:05 AM)Scud Wrote: I dawned on me recently that maybe sending my armored car halfway up the map on my opening move, miles into enemy territory...alone...maybe not such a good thing? :)
How far out in front of the lines would they have gone in the real world? 3-4-5 hexes?
Dave
Hey Dave:
I think the answer to your scouting question... is "situational?"
For example, in EF "Fire Brigade Schulze!," it is extremely important for both the Germans and Russians to drive their recon AC's and Pz38's forward aggressively... to occupy VP hexes and "temporarily" block advancing enemy forces.
But, in other scenarios, it may be better for your thinly armored scouts to hang back... and take up spotting positions.
In any event... scout car speed certainly makes these vehicles ideal for scooting around enemy flanks... and raising havoc in your opponent's rear lines. A few AC's loose in an enemy backfield, can raise havoc with enemy HQ's, units being transported (trucks, lorries, etc.) and artillery. However, in the case of unlimbered artillery... these guns can do a good job of defending themselves... so you need to be careful when looking to attack / close assault artillery with AC's and recon tanks. :)
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /