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Realistic settings
06-17-2012, 01:13 AM,
#3
RE: Realistic settings
I have two suggestions for you:

1. Low Carnage Settings

The following was designed for SPWaW Enhanced (but can be adjusted to fit WinSP) and was posted here:

http://enhanced.freeforums.org/adding-lo...-t616.html

Command and Control ON
Auto Rally OFF
Spotting Set to 90
Hitting Set to 80
Rout/Rally Set to 100
Tank Toughness Set to 110
Infantry Toughness Set to 150
Artillery v Soft Set to 180
Artillery v Hard Set to 130
Spec Op Fire Set to 150*

* settings between 125 and 150 Recommended.

This is the world of Low Carnage. Like Command and Control it makes for a very different game.
If you have not tried it you need to. These settings make the game play in a manner that many
of us find more compelling. While the name Low Carnage started life as a concept that would
reduce the absolute carnage seen in many games with both sides reduced to nothing by the end
of a battle it has evolved to the point that it might better be called Slow Carnage. We never
were able to find a way to force players not to destroy the forces they controlled in a single two
hour battle. What we did find was a group of settings that just simply made the game more
enjoyable. The settings listed above alter the feel and play of the game, it makes for a slower and
more realistic feel of battle. While things can still happen quickly in a game to turn the tide of battle
the little green and gray men on the battle field now put up a bit more of a fight and you the
commander of those forces must now use what are best described as the proper methods of
conducting warfare. You will need to focus more on suppressing the units you want to see destroyed
and you will need to get out your combined arms training and use those tools to do it.

The settings have been tested and retested in many games and they work just as advertised.
your going to see a game that plays out a bit slower with both sides needing to be more careful
in bringing the right units to the fight. You will no longer be able to approach an Infantry squad
with a squad of your own and after a turn of shooting at it destroy it with out a fight. They will
fight you, they will run before they allow you to slaughter them outright. It is going to take more
ammunition and more time to get them to leave the fighting positions and run for the rear area.

If your looking for more of a challenge in your games this is the way to get it. Players who have
used these settings to play the AI and those playing human players both have reported that the
game seems to be making them work harder to win the battle. They actually have a good fight
which they have to earn a victory. Its no longer a simple thing to defeat your opponent. This is
what we wanted to see and hear from players.

---

2. Weather Effects

You can also adjust:

Spotting
Hitting
Rout/Rally
Visibilty

depending on the weather and time of day you are trying to simulate.

I will attach a spreadsheet with adjustment suggestions for various lighting/weather.



Attached Files
.zip   Weather Effects 2.0.zip (Size: 4.09 KB / Downloads: 7)
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Messages In This Thread
Realistic settings - by Zombie - 06-15-2012, 04:49 AM
RE: Realistic settings - by Walrus - 06-16-2012, 12:08 PM
RE: Realistic settings - by Cross - 06-17-2012, 01:13 AM
RE: Realistic settings - by Zombie - 06-17-2012, 03:38 AM
RE: Realistic settings - by Weasel - 06-17-2012, 04:45 AM
RE: Realistic settings - by Zombie - 06-17-2012, 05:35 AM
RE: Realistic settings - by Weasel - 06-17-2012, 12:51 PM
RE: Realistic settings - by Greybeard - 06-19-2012, 09:01 AM
RE: Realistic settings - by Zombie - 06-20-2012, 01:05 AM
RE: Realistic settings - by Weasel - 06-20-2012, 09:08 AM
RE: Realistic settings - by Zombie - 06-21-2012, 04:52 AM
RE: Realistic settings - by Gila - 06-21-2012, 09:42 AM
RE: Realistic settings - by Greybeard - 06-21-2012, 12:23 PM
RE: Realistic settings - by Walrus - 06-22-2012, 01:29 AM

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