(06-26-2012, 05:44 AM)Von Earlmann Wrote: As to point one I have played so many scenarios where the Axis are loaded with things they couldn't possibly have had, or in numbers they couldn't possibly have had.......yes I know that is a designer issue until someone wants me to play it..........then it becomes a player issue and while I hate to quit games I can only stand these scenarios for so many turns.......of course it could be me; as I age my patience level decreases
Side note.... I am playing von Niemacks "The Long Shot" and it seems refreshingly accurate as to types and numbers of German armor. So far it has been a fun and extremely challenging game. Also, "A Christmas Battle"....the Italians are far from invincible and it gives a good feel of the numerical numbers of Soviet infantry and arty....even tho I am on the short end of it I have had fun playing it as a team game........
PS:Ed we should be using EA in this one I think it would balance it a bit but fun anyway :-)
VE
Earl,
I have seen designers who put in German tanks, before their production was historically complete, in numbers that were months work of production time. Some even a year in advance. Then they pick units for the Allies that give them numbers but are equipment that was not top of the line concerning what was historically available to them.
Then they call it the greatest tank battle ever, after making the Allies the attacker.
Yup, that's not a keeper.
I'll go back and look at "Long Shot". I've found a lot of von Niemack scenarios to often lean toward the Axis side.
As far as EA in "Christmas Battle"? Yikes! The Italians do need some help.
I'd still need my brown pants.
HSL