I think any game engine that relies on one final die roll in spite of conditions and previous die rolls is "silly" and "gamey".
But, I won't belabor the point.
I thought and think that the compromise between game and "realistic" simulation was good. I won't go on about building bridges and setting up a minefield.
Maybe we can get together and play that realistic Avalon Hill Tobruk. I have a few hundred dice sitting around if I get a Bofors.
We can do sticky ZOC's, gooey ZOC's, rigid ZOC's, hard ZOC's, or no ZOC's. :lecture:
It's more important how the game is played? EA takes a bit out of the way the game is played by injecting the game engine into the assault roll. It is the only part I really do not like about the new rule.
HSL